UniDict is a mod to unify all the things.

When we play modded Minecraft, several mods based on their progression add Copper, Tin, Silver, Lead... But since a lot of mods add these common resources, we start to have a lot of equivalent items.
This "issue" could be solved manually through MineTweaker, but since there are a lot of machines and resources, it can quickly become boring, and MineTweaker doesn't give the you the ability to modify everything. Would it not be easier do this automatically?
This is what UniDict does, it standardizes the output of all recipes, not just for crafting table recipes, but for lot of machines throughout several mods.
It is even intended to unify metals, UniDict can unify anything such as gems or other ressources like Sulfur, Salt, Coal and Obsidian dust, Redstone and Glowstone small dust... using the "S:customUnifiedResources" list in the UniDict config. You just need to be sure that you are trying to unify things that are registered in the OreDictionary.

the first UniDict spotlight made by ShepherdShang.
Integrations (1.7.10) :
  • AbyssalCraft (Transmutator)
  • Applied Energistics 2 (Grindstone)
  • Electrical Age (Macerator, Plate Machine)
  • Ender IO (Alloy Smelter, Sag Mill)
  • Flaxbeard's Steam Power (Crucible, Rock Crusher)
  • Forestry (Carpenter)
  • Foundry (Alloy Furnace, Casting, Metal Atomizer)
  • Hydraulicraft (Crusher, Washer)
  • Immersive Engineering (Arc Furnace, Blast Furnace, Crusher, Metal Press)
  • Industrial Craft 2 (Macerator, Thermal Centrifuge, Compressor, Blast Furnace)
  • IC2 Classic (Macerator, Compressor)
  • Magneticraft (Crusher, Grinder, Sifter)
  • Mekanism (Crusher, Enrichment Chamber)
  • NuclearCraft (Crusher, Electric Crusher)
  • Railcraft (Blast Furnace)
  • Thermal Expansion (Pulverizer, Redstone Furnace, Induction Smelter)
  • Vanilla (Crafting Table, Furnace)

Integrations (1.10.2) :
  • AbyssalCraft (Transmutator)
  • Advanced Rocketry (All Machines)
  • Applied Energistics 2 (Grindstone)
  • Base Metals (Crack Hammer)
  • Blood Magic (Alchemy Table)
  • Calculator (Stone Separator, Algorithm Separator)
  • Chickens (Chickens)
  • Embers (Stamper)
  • Ender IO (Alloy Smelter, Sag Mill)
  • Forestry (Carpenter, Centrifuge)
  • Foundry (Alloy Furnace, Casting, Metal Atomizer)
  • Immersive Engineering (Arc Furnace, Blast Furnace, Crusher, Metal Press)
  • Industrial Craft 2 (Macerator, Thermal Centrifuge, Compressor, Blast Furnace)
  • Mekanism (Crusher, Enrichment Chamber)
  • Modular-Machines (All Machines)
  • Railcraft (Blast Furnace)
  • Refined Storage (Solderer)
  • TechReborn (All Machines)
  • Thermal Expansion (Compactor, Fractionating Still, Pulverizer, Redstone Furnace, Induction Smelter).
  • Vanilla (Crafting Table, Furnace)

Integrations (1.11.2):
  • AbyssalCraft (Transmutator)
  • Blood Magic (Alchemy Table)
  • Embers (Stamper)
  • Industrial Craft 2 (Macerator, Thermal Centrifuge, Compressor, Blast Furnace)
  • Refined Storage (Solderer)
  • Tech Reborn (All Machines)
  • Vanilla (Crafting, Furnace)

Indirect integrations: Tinker's Construct, Furnus, Actually Additions, Mariculture, and probably a lot more.

F.A.Q.
When I am looking at the recipes through NEI/JEI, it cycles between all the possible replacements for the input, and since they do not have recipes, I need to wait until the main one shows up before I'm able to see the recipes of it. Is there a way to solve this?
  • set "B:keepOneEntry" to true.

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